Time0m 0s
Mistakes0
Hints0

Tap to toggle a filled cell. Only incorrect Fill actions count as mistakes; empty marks are notes.

A few numbers. A new picture.

Choose a size and press New Game.

Timing begins with your first effective board action.

Arrows move · Enter / Space apply mode · F Fill · X Mark Empty · Delete / Backspace erase · Right-click empty note. 0 moves.

READ THE RUNS

Numbers sketch the shape.

A clue lists consecutive filled runs. 2, 1 means two filled cells, at least one gap, then one filled cell. A zero clue means the line stays empty. ✓ marks a satisfied line; empty cells are never marked automatically.

Fill marks a picture cell; Mark Empty adds an × note and Erase returns it to unknown. Begin with lines whose largest possible placements overlap, then check the crossing clues. Hint reveals one unresolved cell. Mistakes do not end the game. You win when your filled pattern matches the picture; marking every empty cell is optional.

Read the complete Nonogram guide →

About these puzzles

These are original geometric pictures. Their clues are valid, but uniqueness and no-guess solving are not guaranteed. Another pattern may fit the same clues; hints and completion checking use the target picture. Pictures can repeat across dates.

Start a new picture?

Your unfinished Nonogram will be ended. Restart keeps the same picture; New Game chooses a fresh practice picture.

Nonogram paused

The picture and clues are concealed and active time is stopped.

Picture complete

Time
0m 0s
Mistakes
Hints used
Moves
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